![]() ![]() ![]() – Several minor fixes, extensions and improvements. However, it can still be either LosTech 'Mechs or quite ordinary models, so it all depends on luck. – The Hell Of A Deal event has been fixed, so you no longer get some stupid LRM launcher for a million – only ‘Mech parts. ![]() Incidentally, NARC + + and TAG + + have also been added to stores. – Guardian ECM and Beagle Active Probe are now available not only as fixed equipment: you can find them in stores and FP reward crates (including vanilla FPs), however, these are rare equipment and hard to find the above also applies to AMS + +. – 2 pieces of new unique equipment for your BattleMechs. – 4 new upgrades for Argo that will significantly increase the chances of your MechWarriors surviving when their 'Mechs are destroyed. It’s not known for certain what war machines were supposed to carry such weapons during the days of the Star League, but if you can find it, it will be worth it. An extremely powerful weapon for ranged combat, but very heavy, quite hot and practically useless in close combat however, even a single hit is enough to terrify your enemies. – Greetings from MW4 and MechCommander – Rail Gun. However, you may not get it, it all depends on your choice. – 44 new BattleMechs: all ‘Mechs previously featured in the Oldtimer Pack + 2 new unique chassis, which can only be obtained once. – 12 new events, 6 of which are random, and it's up to you whether they happen or not. Although the plot doesn't claim to be a masterpiece of literature, I hope you enjoy it. – Lots of different notes, descriptions and references. ![]() Your enemies are for the most part well armed and prepared, so don't relax. – Sequential campaign with a full story of 6 episodes: the very first one is taken from the vanilla Flashpoint DLC, the other 5 are completely new. It would be more reasonable to call the campaign pre-Clan content – this should give you an idea of the level of preparation of your unit for a full playthrough. To reiterate, I strongly recommend not to rush into the campaign, but to carefully prepare, and this means that you will definitely need the most trained pilots, DHS, various fancy mechs from ComStar hunting, advanced basic and Lostech weapons. The campaign is meant to be late game content and will require powerful 'Mechs, ace MechWarriors, rare and scarce gear and tactical flair from you: this is NOT vanilla flashpoints, it's significantly more difficult, but you can be sure – if you can handle it, then your suffering will pay off in full. Option B - 1 Los tech item or mech part Several +/++/+++ non-Los tech items or mech parts a large sum of C-bills Merc hBoard rep +8 Lyran Commonwealth rep +7 Free Worlds rep -5.The Big Deal add-on for BattleTech Extended 3025-3061 (aka BEX) is a campaign consisting of a chain of flashpoints similar to the original Heavy Metal DLC.Option A - +/++/+++ stuff, mech parts, etc / on an earlier playthrough I think I got a LosTech mech part here.Second lance drops in as reinforcements when you approach the base - another mix of heavy and medium mechs. There isn't a lot of water in your starting location, but you can use the mountains for cover. Accept House Steiner's offer (Destroy Base, 4v8 + 4 turrets) - Initial lance of 4 guarding the base contains a mixture of medium and heavy mechs. Help Gwydion Company (Battle, 4v4, tropical biome) Once the mission is completed, two options are available to you: Keep in mind that you need to reach an evac zone after the target is destroyed, though, so any slow-moving 'Mech is at risk of being destroyed by enemy reinforcements in this phase.ĭon't rely on Gwydion Company too much during the battle - they mean well but are of limited use. Three heavy 'Mechs should sprint to the beacon locations while a long-range support 'Mech keeps pounding the OpFor from afar. This allied mercenary outfit drops one Jaegermech, one Catapult, one Trebuchet and one Panther to try and keep the Steiner forces off your back while you deploy the targeting beacons, but the enemy tends to focus on your 'Mechs regardless, so pick a balanced lance that can move fast without being too fragile. The target building itself is protected by four turrets connected to a nearby generator.ĭestroying the generator neutralizes the turrets and allows Gwydion Company to deploy. The OpFor consists of two lances of primarily heavy 'Mechs, with a few mediums thrown in. The initial drop is a Target Acquisition mission in a tropical biome, so energy-focused 'Mechs have an advantage. ![]()
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